Editors:
- Features papers from leading international experts and promising young researchers, discussing current VR and AR challenges and future directions
- Presents current research in Computer Graphics/Computer Vision, Multimedia, and Society/HCI
- Describes the multidisciplinary area of research aimed at interactive human computer mediated simulations of artificial environments
- Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 8844)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
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Table of contents (13 chapters)
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Front Matter
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VR Environments
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Front Matter
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Virtual Humans
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Front Matter
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Tele-Existence
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Front Matter
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Back Matter
About this book
Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine.
This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.Keywords
Editors and Affiliations
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TU Chemnitz, Chemnitz, Germany
Guido Brunnett
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Inria Rhône-Alpes, Saint Ismier Cedex, France
Sabine Coquillart
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CWI - Amsterdam, Amsterdam, The Netherlands
Robert van Liere
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The University of Central Florida, Orlando, USA
Gregory Welch
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Technische Universität Chemnitz, Chemnitz, Germany
Libor Váša
Bibliographic Information
Book Title: Virtual Realities
Book Subtitle: International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers
Editors: Guido Brunnett, Sabine Coquillart, Robert van Liere, Gregory Welch, Libor Váša
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-319-17043-5
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2015
Softcover ISBN: 978-3-319-17042-8Published: 09 April 2015
eBook ISBN: 978-3-319-17043-5Published: 31 March 2015
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: VIII, 261
Number of Illustrations: 121 b/w illustrations
Topics: User Interfaces and Human Computer Interaction, Information Systems Applications (incl. Internet), Artificial Intelligence, Computer Graphics, Multimedia Information Systems, Image Processing and Computer Vision